For all the
junk food apps they’ve introduced to our daily diets, it’s hard to argue with
the fact that smartphones give us an incredible array of tools for staying in
touch with our loved ones. High-quality video chat has made it possible to
catch up face-to-face no matter where you are in the world and apps like
Snapchat have given us new forums for expressing intimate, vulnerable, and
spontaneous moments. Still, though, whether you’re reading a text message or
watching a friend’s smiling face, both are trapped behind a slab of glass. Touch Room,
a weird little iPhone app, facilitates a different type of interaction
altogether. It lets you reach through that glass window and actually touch
someone.
You could
argue that the app doesn’t do anything at all. You open it, establish a “touch
room,” and send a link to a friend. There’s nothing inside the room until you
put your finger on the screen–when you do, your fingertip shows up as a red
dot. When your friend puts a finger on their screen, their fingertip shows up
as a red dot too; as they move it, the virtual fingertip darts around your
screen in real time. Then, when your two fingertips overlap, both phones
vibrate. That’s it. The app does nothing besides letting you and a loved one
execute a remote, synchronous smartphone version of an E.T.-style
finger-to-finger kiss.
Chris Allick
and Pablo Rochat, the developers behind Touch Room, are aware that compared to
today’s fantastically sophisticated apps, theirs “seems quite useless.” They
admit that they were content to build “the absolute simplest application that
would be allowed into the App Store to deliver this experience to people.” But
they were right about their calculation: Just a taste of that experience is
enough. It’s a glimpse into an entirely new type of virtual interaction that
far beyond texting to become something much more immediate and intimate and
visceral.
"It’s a glimpse into an entirely new type of virtual interaction."
“Whenever
two people experience the vibration and sense of connection,” Allick says,
“they all have the same reaction: ‘Wow.’” He’s right–even after years of
rapid-fire texting, routine FaceTime calls, and complex mobile games that let
you interact with other players in real time, the experience of using Touch
Room is different. It is, if only momentarily, a little bit thrilling. Stripped
of anything but the interaction itself, this undeniable symmetry emerges: You
know when your friend has her finger on the screen and you know when she takes
it off. You know where she’s touching her screen. And when you’re both touching
your phones in exactly the same place, you know for that moment, you’re both
feeling the exact same physical sensation of your devices buzzing in hand. The
spartan interface foregrounds that immediacy–something Allick says Rochat was
very much trying to preserve. “He wants the most powerful design element to be
the other person you are interacting with,” Allick says, which is actually a
pretty profound idea.
Allick and
Rochat work for the ad agency Goodby Silverstein & Partners and built the
app as part of the company’s BETA Group–a division that focus on creative
technology and design. Allick had long been interested in kinetics and haptic
feedback, but the spark for Touch Room came recently, when one of the firm’s
executives mentioned how much he’d like to be able to touch his kid while on
vacation. “There is something so simple an elegant about the desire to touch
from afar,” Alick says. “Why not? Well, it’s a rather complicated technical
problem.”
Still,
recent advances in real-time networking technologies are making it possible to
achieve, and the duo sees Touch Room as a proof of concept–a glimpse into a
future of real-time haptic feedback. “For me and Pablo, Touch Room is supposed
to be a thought-provoking experience,” Allick says. “Are designers and
technologists creating products and experiences that actually help us and make
us feel more connected?” When you use Facebook, for example, are you building
relationships or just hoping to rack up some “likes”? In Allick’s view, with
many of today’s social apps, “we’ve become addicted to the attention we receive,
not the connection.” With Touch Room, the connection is undeniable, and it’s a
little bit exhilarating.

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